Our Assets

Artificer

Dynamic Object assembly & dismantling with mesh splitting and destruction. Spawn objects in engaging ways, remove them seamlessly, perfect for RTS, tower defence, and strategy games.

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MegaFiers 2

Deform game objects with over 50 deformers and Warps. Stack your effects and bring the animation possibilities found in Max, Maya and Blender to your game projects and characters. 40x Less CPU usage

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MegaBook 2

Create fully animated books in your game using MegaBook 2, it is a complete procedural book builder and animator with an advanced page turning animation system and content builder.

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Full Sail

Have you ever needed animating Ship Sails or similar cloth type objects in your project. Full Sail makes it very easy to add fully animating cloth effects to your ship sails or banners.

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Full Rig

Full Rig is a shader based Rope system that allows you to easily add, connect and build up complex scenes of connected ropes. As it is shader based you can have 100's to 1000's of ropes in a scene.

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Texture Studio

Change any texture in your game to show different paintwork, team colors, logos, or have text change on objects, racing numbers or adding decals or damage effects then you need Texture Studio.

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Vulcan

Unleash mesmerizing procedural flames with shader magic. Elevate realism, performance, and immersion. Your projects deserve the dynamic touch of Vulcan!

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MegaShapes

MegaShapes is the most advanced Spline system on the Asset Store, allowing you to Loft complex objects with layer based options as well as supporting the import of Splines from Max, Maya and Blender

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MegaScatter

MegaScatter is a procedural object placer which gives you freedom to create complex detailed scenes using a fraction of the memory of normal object placement for smaller file sizes and faster loading.

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MegaFlow

Control Particles and object movements with Vector Fields, import Vector fields from 3ds max and Maya or create your own inside Unity with our spline based authoring system.

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MegaCache

Playback OBJ file sequences with virtually zero CPU use, also import Particle Systems from Max, Maya and Blender for playback plus support for Point Cloud data import and playback, great for Brekel.

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MegaWires

MegaWires is an Editor extension that makes it very easy to add fully dynamic wires, cables or ropes to your games. Draw out your path and select your pole type from one of the 42 included telegraph and electricity poles or use your own pole objects and then with one click have full physics controlled wires strung between all the connections, even add a Wind object for even more realism.

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