Version History

Version 1.06

  • Added ability to instantly set any level of build on an object.

  • Updated demo scene to include a Set Build button and a slider to test the instant build feature.

  • Added a SetBuiltLevel method to allow you to instantly set the build state of the object with a normalized value between 0 and 1.

  • Added a ContinueBuild method to allow you to have the Build continue after using the SetBuiltLevel method

  • Added a PauseBuild method to pause any current build in progress.

  • Added a IsPaused method to check if the build is paused.

Version 1.05

  • Updated materials in the demo scene to use Universal Lit shaders, so they will now convert using the Unity Material Wizard to other pipelines.

  • If you are importing into a Unity project not using URP then the DOFControl script will give an error, to fix open the file and comment out the define at the top.

  • Added a new method to allow you render unbuilt and placing elements in a set material, perfect for showing what is about to be built.

  • Updated demo scene with toggles for showing unbuilt and placing elements.

Version 1.04

  • Added the Build Parts system so you can easily control building the objects in steps from script instead of having the whole object build in one go.

  • More video help added

  • Added IsBuilding method so you can easily check if an object is being built

  • Added IsDismantling method so you can easily check if an object is being dismantled.

  • Added StartPartBuild method so you can control the building of an object from script.

  • Added BuildParts method so you can control the building of an object from script.

  • Updated demo scene to include a BuildParts example.

Version 1.03

  • Added some help video options to the Build Section, more coming. Click the icon on the right for a video on the value.

  • Added an option to Artificer preferences to disable the Video Help Icons.

  • If a help video is available it will also be an option in the right click on the value help menu that opens up.

Version 1.02

  • Fixed exception if you had a non spline object as a build from location but had Move Along option set.

  • Fixed a bug when using a scaled Unity spline as a build from object and the Move Along option was set, spline path was not calculated correctly.

Version 1.01

  • Added a Bounds Mode which can reduce CPU usage by 50%. Calc mode will recalculate the render bounds for each Mesh element which is totally accurate but has a CPU cost, Value mode allows you to set a general bounds size which will be used for all element saving the recalc. New option is in the Extra Options section of the Inspector.

  • Fixed Help not working in the Extra Options part of the Inspector.

  • Fixed a missing material in the demo scene.

Version 1.00

  • First Release

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