Version History
Version 1.06
Added ability to instantly set any level of build on an object.
Updated demo scene to include a Set Build button and a slider to test the instant build feature.
Added a SetBuiltLevel method to allow you to instantly set the build state of the object with a normalized value between 0 and 1.
Added a ContinueBuild method to allow you to have the Build continue after using the SetBuiltLevel method
Added a PauseBuild method to pause any current build in progress.
Added a IsPaused method to check if the build is paused.
Version 1.05
Updated materials in the demo scene to use Universal Lit shaders, so they will now convert using the Unity Material Wizard to other pipelines.
If you are importing into a Unity project not using URP then the DOFControl script will give an error, to fix open the file and comment out the define at the top.
Added a new method to allow you render unbuilt and placing elements in a set material, perfect for showing what is about to be built.
Updated demo scene with toggles for showing unbuilt and placing elements.
Version 1.04
Added the Build Parts system so you can easily control building the objects in steps from script instead of having the whole object build in one go.
More video help added
Added IsBuilding method so you can easily check if an object is being built
Added IsDismantling method so you can easily check if an object is being dismantled.
Added StartPartBuild method so you can control the building of an object from script.
Added BuildParts method so you can control the building of an object from script.
Updated demo scene to include a BuildParts example.
Version 1.03
Added some help video options to the Build Section, more coming. Click the icon on the right for a video on the value.
Added an option to Artificer preferences to disable the Video Help Icons.
If a help video is available it will also be an option in the right click on the value help menu that opens up.
Version 1.02
Fixed exception if you had a non spline object as a build from location but had Move Along option set.
Fixed a bug when using a scaled Unity spline as a build from object and the Move Along option was set, spline path was not calculated correctly.
Version 1.01
Added a Bounds Mode which can reduce CPU usage by 50%. Calc mode will recalculate the render bounds for each Mesh element which is totally accurate but has a CPU cost, Value mode allows you to set a general bounds size which will be used for all element saving the recalc. New option is in the Extra Options section of the Inspector.
Fixed Help not working in the Extra Options part of the Inspector.
Fixed a missing material in the demo scene.
Version 1.00
First Release
Last updated