Tools
Artificer comes with a few tools to help using the asset easier for you. These can be found in the Tools/Artificer Menu in the main menu bar.
Make Meshes Readable

This option will open a small window where you can select any object in the scene and either make its meshes readable or un readable. This is basically the same operation as changing the Import settings on a mesh and settig the Read/Write check box but it is easier to just select an object in the scene and click the button.
Artificer will also allow you to do the same from its inspector if it detects that there are unreadable meshes you want to animate.
Combine Meshes

If at any time you need to convert a bunch of gameobjects to a single gameobject and mesh then you can use the Combine Meshes option. Select the Root object and click combine and a new object will be created in the scene which will have a single mesh.
Split Mesh by Material
This option will take the current selected game object and will split it into new objects with one for each material the original uses and the mesh for that object will be just the faces that use that material.
Build All In Scene
This option will find all Artificer objects in the scene and will rebuild all the animation data for each object. Can be useful if you have multiple objects in the scene which you are adjusting and you dont want to go through and click one to have it rebuild.
Build Dirty in Scene
This is like the Build All but will only rebuild objects that are dirty.
BuildData Object Reference Cleaner

This is a useful window which allows you to select a folder that contains Builddata files that have been generated by Artificer and then will scan the Unity project to see if those files are being used at all. It will then present you with a list of the files it thinks are not being used at all so you can select them with the check boxes on the list and then delete them. Please be careful with this as the files will be removed so if in doubt make a back up first.
Mesh Pivot Tool

There can be times when a mesh you are using has a pivot in the the wrong place of the up axis is wrong etc. This simple tool allows you to adjust the pivot location and the pivot rotation for the currently selected mesh. You can also choose to apply the changes to the original imported mesh by selecting the Apply to Mesh Asset check box.
Scene Mesh Stats

A simple window that will show for the select gameobject the mesh details and also the whole scenes number of vertices and triangles.
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