Artificing Your First Object

Artificer Inspector.

Artificing Your First Object

1

Select the Object

Select the object or root of a group of objects that you wish to have assemble and dismantle in your scene.

2

Add Artificer Component

add the Artificer component to that object by either clicking the Add Component button in the inspector or dragging and dropping the Artificer script onto that object or going to the Component/Artificer menu and selecting the Artificer option there.

You will now see the Inspector shows the Artificer component. The Object to Build will be filled with the GameObject the script is applied to.

3

Make Meshes Readable

If any of the meshes are not readable you will see a Make Readable Button. Click this to set the meshes to read write so they can be split up.

4

Build

Once the meshes are readable the button will show Build Data. This indicates that either no animation data is present or that it requires rebuilding. Click the button to build the data and if all went well the button will turn Green showing the animation data is created.

5

Test The Animation

You can now test the animation using the Artificer Control window in the scene view. Click the Assemble or Dismantle button to see the end result.

6

Tweak the Values

You can now go through the various values and play with the values to see how it changes the animations. Don't forget to rebuild the data after any changes. The Rebuild button will show a Brown instead of a Green button if the data needs to be rebuilt.

Last updated