Adjust

Adjust beinbg used to change how the guns are animated on the mech.

The Adjust component is like the Split Params in that it allows you to change a lot of the Artificer settings but instead of doing so for a whole object Adjust allows you to either select a bunch of elements by listing their ids, or you can use the Volume mode where you can define regions using box of sphere volumes and any elements either inside or totally inside will use the new params. This is great if you don't have a mesh that is split or you need regions of a mesh to behave differently.

Adjust Inspector.

At the top of the inspector is a Rebuild Button, this will rebuild the animation data in the main Artificer object after you have made any changes or you can go to the Artificer Inspector and click Rebuild there. Note changes in Split Params and Adjusts do not change the Build button to the Rebuild message, so it is up to you to rebuild if you make any changes here.

Priority

If there are overlapping Adjusts on the same element then this value can be used to say which adjust values to use. Lower value will be used.

Show Elements

Tells the system to highlight the elements that this Adjust component will be changing the values for. You can choose not to display any or show the mesh or the bounding volume.

None - Don't highlight anything.

Bounds - Will highlight the elements with their bounding volume. If you have a lot of elements then this will be faster in the scene view.

Bounds Show Elements Mode.

Mesh - Will highlight each element using its mesh.

Mesh Show Elements Mode.

Color

The color to use when highlighting the elements.

Adjust Mode

Selection

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